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Old May 16, 2007, 08:43 PM // 20:43   #1
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Default Melandru+Crippslash or Axe/Hammer War+Crippslash in Eurohex?

My current guild [Life] runs a Eurohex build, so far this works wel. We got 1,031 rating and got 20 wins and 8 losses. But after the last loss some people start saying that the Dervish don't fit well in this build and want a warrior on that position.

What is your opinion about this?

A Melandru (normale build) and Crippslash

or

A Axe/Hammer Warrior and Crippslash

Discuss.
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Old May 16, 2007, 08:47 PM // 20:47   #2
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Or

Don't run hexes.
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Old May 16, 2007, 08:57 PM // 20:57   #3
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That ain't the problem.. Our presure is good and we win most games..But they don't like the Dervish as a frontliner.
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Old May 16, 2007, 08:58 PM // 20:58   #4
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hexes are ghey.

EDIT: go with the Dervish. More pressure and more spiking power.

Last edited by Thomas.knbk; May 16, 2007 at 09:00 PM // 21:00..
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Old May 17, 2007, 12:07 AM // 00:07   #5
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Does it matter? You shouldn't lose with hexes anyways. I really really really wanna flame you but I wont.

Also, go with the dervish, Tree(Melandru's)>NR/Tranq.
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Old May 17, 2007, 03:24 AM // 03:24   #6
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OR

Dervish + Crip Slash + KD Warrior

the more the merrier...
get rid of hexes...
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Old May 17, 2007, 04:00 AM // 04:00   #7
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rending sweep says hi.

also, hexes are for bad players.
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Old May 17, 2007, 04:39 AM // 04:39   #8
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Quote:
Originally Posted by Thom Bangalter
also, hexes are for bad players.
There are more bad players in the top than I can think of, if that's true. Not that I don't understand what makes a top player (or his team) better at hexing than an average one, but you're a little hypocritical here. All top teams have ran spikes, hexes, or whatever you say is for bad players...

To OP. Warrior or Derv ? I'd say what works for you, according to your objectives. If you prefer to run a warrior, just do it. But if you play to win only, why not using the overpowered Melderv at the stand ?
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Old May 17, 2007, 06:05 AM // 06:05   #9
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Even thou wars are more balanced (kd/conditions/fast hits/selfheal/attackspeedboost/speedboost etc. in same build), derv kills ppl in VoD and that's where eurohex is weaker. It does limit the possibility to do different splits, but dervish gives some help there if opponent team decides to turtle untill VoD.

P.S. Agreeing on that hexes are annoying...wtb 2 sec cast Faintheartedness
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Old May 17, 2007, 07:42 AM // 07:42   #10
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Quote:
Originally Posted by Thom Bangalter
rending sweep says hi.
qft

Quote:
Originally Posted by Thom Bangalter
also, hexes are for bad players.
Quote:
Originally Posted by Thom Bangalter
also, hexes are for bad players.
Quote:
Originally Posted by Thom Bangalter
also, hexes are for bad players.
Quote:
Originally Posted by Thom Bangalter
also, hexes are for bad players.
also qft.
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Old May 17, 2007, 08:45 AM // 08:45   #11
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Thanks for your opinions so far.

About the hex are for noobs part we are a guild that don't got much experience in GvG and Eurohex is an easy build to get into GvG.
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Old May 17, 2007, 09:09 AM // 09:09   #12
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Quote:
Originally Posted by King Kong Monkey
About the hex are for noobs part we are a guild that don't got much experience in GvG and Eurohex is an easy build to get into GvG.
I guess the reason why most people say "hexes are for noobs" is that hexes are more 8v8-made (and they rule in it), but splitting is one aspect of GvG...

Balanced is one option, which also teaches more of GvG if you change strategies sometimes.
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Old May 17, 2007, 11:52 AM // 11:52   #13
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Quote:
Originally Posted by Genova
There are more bad players in the top than I can think of, if that's true. Not that I don't understand what makes a top player (or his team) better at hexing than an average one, but you're a little hypocritical here. All top teams have ran spikes, hexes, or whatever you say is for bad players...
Define "top".

Quote:
I guess the reason why most people say "hexes are for noobs" is that hexes are more 8v8-made (and they rule in it), but splitting is one aspect of GvG...

Balanced is one option, which also teaches more of GvG if you change strategies sometimes.
And you, people say "hexes are for noobs" because they're overpowered and promote passive play. Go back to SF.

Last edited by Trevor; May 17, 2007 at 11:55 AM // 11:55..
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Old May 17, 2007, 09:54 PM // 21:54   #14
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Melandru is just too good for VoD to not bring it atm, especially hex build is not a vod build.
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Old May 18, 2007, 12:48 PM // 12:48   #15
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It's true that hexes are good for new guilds and casual guilds to play, personally I don't really have a problem with that. The problem is only when builds that promote skillful play can't or barely can beat builds like hexes that don't promote skillful play. You can't really blame inexperienced players for running it though, you can blame Anet for balancing the game the way it has though with these ridiculous skills.

In response to your question I think your best option is Crip Slash + Melandru Dervish just for the fact that Melandru Dervishes are good pre-vod and absolutely own at VoD. They also don't take as much skill as a warrior which may or may not be good for your guild. The next best alternative is Crip Slash + Hammer.
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Old May 19, 2007, 01:08 PM // 13:08   #16
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Ok, since alot of people advised me to run a more balanced build without hexes i tried something, we run this build last night and we win most matches. The only problem we noticed is that our split isn't real strong. So can you guys give me some hints how i can make this build better in a splitsituation and can you rate this build?

Thanks,

King Kong

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Old May 20, 2007, 04:21 AM // 04:21   #17
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You have 3 monks......and you still can't split.

I don't get it.
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Old May 20, 2007, 05:15 AM // 05:15   #18
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Quote:
Originally Posted by King Kong Monkey
OK, since a lot of people advised me to run a more balanced build without hexes i tried something, we run this build last night and we win most matches. The only problem we noticed is that our split isn't real strong.
As far as what people have told you about hexes I agree completely, If you are doing it because it is easy how much are you really learning?

As far as splitting the main things you need to keep in mind is that it takes a lot of practice to do it well, You need players who can think on their feet since you will be dealing with different types of responders often.

If you want to go with splits of opportunity you should have a couple of self sufficient characters who can kill things quickly as well as keep themselves alive and a character who has some decent healing abilities and some damage of his own to join them when needed.

If you are looking at a dedicated split team you should have the above as well as a stand team that is very defensive so they don't get rolled while the split is trying to make something happen.

Glad to hear you are willing to improve rather than just running the current flaw of the month build for ladder climbing purposes.
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Old May 20, 2007, 05:28 AM // 05:28   #19
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Quote:
Originally Posted by sixdartbart
If you are looking at a dedicated split team you should have the above as well as a stand team that is very defensive so they don't get rolled while the split is trying to make something happen.
Probably the most common misconception of people who can't run a split build yet think they do.
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Old May 20, 2007, 12:52 PM // 12:52   #20
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Quote:
Originally Posted by Seamus Finn
Probably the most common misconception of people who can't run a split build yet think they do.
QFT. You shouldn't run a defensive stand build, you should run one that can exploit holes in the enemy build when they respond to you're split.
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